How can a mobile app drive healthier behaviors and lower the cost of care?

Breaking into the value-based care market is no small feat. Established and experienced health systems are still struggling to drive health value and reduce the cost of care.

But if food is medicine, could the answer lie in small nudges and rewards to drive healthier food shopping behaviors?

*Note: anonymized images and content shared with permission of my immediate supervisor.

Product
Mobile app

Timeframe
2 weeks

My role
UX / Accessibility Designer, Healthcare SME

Research & design methods
Rapid ideation & prototyping

Participants
4

Tools
Teams, Figma

The opportunity

Over the last decade, social determinants of health and health behaviors have become a critical part of the value-based strategy. The idea is that identifying and addressing some of the non-medical challenges to patient health may be just as important — if not more — than medicine itself.

Diet and nutrition are critical parts of any health plan, and key to the management of many diseases targeted by value-based care plans (like diabetes and hypertension). But patients often struggle with meal planning, identifying healthier options, and affording healthier foods.

objective

Drive healthier behaviors, particularly those around diet and nutrition, to reach population-level quality metrics and reduce total cost of care.

business value

In value-based care, health systems and insurers receive financial rewards for reaching or exceeding standard quality targets as well as reducing the cost of care below certain targets.

The work

I scoped and planned the work with executives and strategists across multiple business domains and verticals.

research questions

  • What are the most impactful health behaviors we want to encourage?
  • What are the common barriers to those health behaviors?
  • How can health behaviors be integrated with the digital shopping experience?
  • What are the most prominent accessibility needs of the population?

desk research

My own background in value-based care healthcare and epidemiology provided a strong foundation to understand standard quality metrics for some of the most prevalent health conditions, as well as recommended healthy behaviors. Further research focused on systems to identify healthy foods as well as shopper behaviors for meal planning, shop preparation, and basket selection.

critical accessibility concerns

This mobile experience specifically targeted seniors and those with chronic health conditions, populations that are disproportionately likely to have disabilities.

As a vision-casting Figma prototype for a limited audience, many of the accessibility requirements would be reserved for a later, coded version of the app.

However, criteria and standards applying to visual visual and cognitive accessibility were relevant, including font size, contrast, target size, navigation, readability, consistency, and more.

**Note, in the screenshots below you’ll see low contrast for some of the goal Streak counts. This is a byproduct of the Figma prototype, the lived-coded version would provide outlines or other UI elements to distinguish waiting goals.

Feature prototyping

Alignment to the prototype vision was achieved by prototyping a first-time login experience as well as an in-app end-of-year review. The first-time login walks the patient through the benefits of using the mobile app, and the end-of-year review shows the patient the realized benefits, including improvements in health metrics, tallies of healthy behaviors, money saved on healthcare expenses, and total rewards earned for food shopping.

This prototype illustrated the use cases and user stories for stakeholder feedback and discussion, while also showcasing a general look and feel.

Several cards explain how the app works and the benefits to the user.
The initial walk-through prototype in Figma provides a series of cards, each explaining a unique benefit of the mobile app.
Mimicking the design in the prior image, several cards demonstrate the real benefits such as money saved.
A similar design in the end-of-year review prototype in Figma details the actual realized patient benefits.

Prototyping the differentiators

Once the foundational features were established the work could turn toward the more exciting differentiators:

A zoomed out screenshot of the full initial setup workflow with 22 screens.
A short initial setup workflow establishes the foundations for health management by identifying the care team, chronic conditions and risks, and initiating care management contact.
A zoomed out screenshot of the full app navigation with 12 screens.
The full app experience not only provides the basics of health management, but also drives retail engagement by allowing patients to earn and redeem healthy behavior rewards toward healthy foods.
A prototype screen showing the home page features.
The homepage provides summaries and cues to guide the patient toward meaningful action.
A prototype screen showing features that allow a patient to monitor their health and behaviors.
Health monitoring not only provides test results, but explains what they mean in simple terms relevant to the patient, their goals, and the behaviors they can do to influence future results.
A prototype screen showing patient goals and progress.
The patient can input goals they’ve set with their care team as well as accept in-app goals and challenges to encourage healthy behaviors and engagement.
A prototype screen helping patients navigate healthcare providers and insurance.
The app makes it easy to navigate and contact complex care teams with multiple providers, find care, and understand patient costs and insurance benefits.
A prototype screen helping patients understand and refill prescriptions.
Medication adherence is encouraged through gamification, and patients are notified when their medications are ready to be picked up after automated refills.
A series of screens demonstrating healthy shopping rewards and tailored meals.
Rewards earned from goals and engagement can be spent on healthy foods, and shopping is made easy with recommended meals tailored to the patient’s conditions.

The outcomes

This prototype, built in just 2 weeks, generated executive excitement for long-term financial investment.

Reflections

From kickoff to presentation, this project was a fast and furious 2 weeks — but guerrilla research and design got us to stakeholder excitement and ultimately, investment.

Challenges

Two weeks is fast, particularly when it’s not just UI design, not just UX design, but a total plan and program design.

My prior healthcare experience, as well as some of my lived experience, accelerated the concept phases.

And, creatively prototyping the beginning and ending experiences provided stakeholders with an opportunity to give feedback on the concept, rather than getting too bogged down in the details of an interface.

If I could do it again…

Honestly, I probably would have advocated to stay on with this client and project longer. I believe there was still a lot of value I could bring, and the project was fun and the team was great.

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